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An Artist's Guide to Programming: A Graphical Introduction

An Artist's Guide to Programming: A Graphical Introduction

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About this book

Overview

Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations.

A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games.

Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

Book details

Book Information

Title
An Artist's Guide to Programming: A Graphical Introduction
Condition
Very Good
A clean, complete copy with light signs of previous handling. Small scuffs, creases, edge wear, or other minor cosmetic imperfections may be present.
Published
2022
Cover
Paperback
Dimensions
H 10 in / L 8.06 in / W 0.74 in / Weight 0.81130112416 lb
Pages
248
Language
English
Identifiers
ISBN: 1718501641
EAN: 9781718501645

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