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Against Flow: Video Games and the Flowing Subject

Against Flow: Video Games and the Flowing Subject

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About this book

Overview

A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.

Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Book details

Book Information

Title
Against Flow: Video Games and the Flowing Subject
Condition
Like New
A very clean copy that looks nearly new. Pages are clean, the binding is secure, and only very minor shelf wear or small cosmetic marks may be present.
Publisher
The MIT Press
Published
2021
Cover
Hardcover
Dimensions
H 9.31 in / L 6.31 in / W 0.8 in / Weight 1.4 lb
Pages
328
Language
English
Identifiers
ISBN: 0262045508
EAN: 9780262045506

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