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Values at Play in Digital Games

Values at Play in Digital Games

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About this book

Overview

A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more.

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

Book details

Book Information

Title
Values at Play in Digital Games
Condition
Like New
A very clean copy that looks nearly new. Pages are clean, the binding is secure, and only very minor shelf wear or small cosmetic marks may be present.
Publisher
MIT Press
Published
2016
Cover
Paperback
Dimensions
H 9 in / L 6 in / W 0.56 in / Weight 0 lb
Pages
224
Language
English
Edition
Reprint
Identifiers
ISBN: 0262529971
EAN: 9780262529976

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