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The Aesthetic of Play

The Aesthetic of Play

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About this book

Overview

A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.

The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Book details

Book Information

Title
The Aesthetic of Play
Condition
Like New
A very clean copy that looks nearly new. Pages are clean, the binding is secure, and only very minor shelf wear or small cosmetic marks may be present.
Publisher
The MIT Press
Published
2021
Cover
Paperback
Dimensions
H 9 in / W 6 in / T 0.8 in / Weight 1 lb
Pages
336
Language
English
Identifiers
ISBN: 0262542633
EAN: 9780262542630

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